SmoothMoves  2.x
2D Skeletal Animation for Unity3D
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
\NSmoothMoves
 oCAnimationClipSM_LiteStores information about animation clips such as frames per second, mixing / blending mode, etc. This class mimics Unity's AnimationClip class very closely, acting as a wrapper. Please see Unity's documentation on the Animation clip for more information. http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html
 oCAnimationStateSMThis class wraps the AnimationStates from the Animation object in BoneAnimation. It's vital that this state is used in place of the Animation object's AnimationStates since SmoothMoves modifies some values like speed and time to better reflect the workflow that animators are used to. For example, the speed is actually set to the Frames per Second of the animation in order to handle animation curves appropriately. This class returns 1.0f if the speed equals the original fps. There are some additions to the AnimationState you are used to, like the fps variable which returns how fast the animation is going relative to the frames you created in the editor
 oCBoneAnimationHandles runtime control of a SmoothMoves mesh object. The Animation object's functions are wrapped here for easy and safe access. The BoneAnimation class wraps a lot of Unity's Animation component functions and members. For more information, please see Unity's documentation on the Animation class. http://docs.unity3d.com/Documentation/ScriptReference/Animation.html
 oCColliderTriggerEventThis structure holds information stored when a collider trigger event occurs on a collider located on a SmoothMoves BoneAnimation bone. This is different than collision events in that it only occurs when a collider is set to trigger
 oCCollisionEventThis structure holds information stored when a physics collision occurs with a collider on a SmoothMoves BoneAnimation bone. This is different than a collider trigger event in that it only occurs when a collider is not set to trigger
 oCSpriteThis is a simple class to show 4 vertex quads with dynamic batching among shared materials
 \CUserTriggerEventThis class stores information when a user trigger is fired from a keyframe in a SmoothMoves BoneAnimation. This can be useful to control external events in your project's code, such as playing a sound, stopping or starting another animation, etc.